A lightweight editor + runtime cheat framework. Define cheats entirely in Blueprint and run them instantly via an in-editor UI or the in-game console — without writing C++ or building one-off debug widgets.

Blueprint Cheats is a must-have Unreal Engine plugin for anyone who needs to test, debug, and iterate on gameplay — fast. Built as a lightweight editor + runtime cheat framework, it lets creators define cheats entirely in Blueprint and run them instantly via an in-editor UI and/or the in-game console.
Keep your workflow clean: no temporary “cheat levels,” no throwaway debug actors, no spaghetti exec chains. Whether you're validating edge cases, speeding through repro steps, or running focused QA passes, Blueprint Cheats makes powerful, repeatable debugging tools feel effortless and safe.
Perfect for gameplay programmers, designers, technical artists, and QA teams who want rapid, consistent ways to:
The plugin gives you a simple workflow for building and running cheats:
Add a new Cheat Blueprint (or Cheat Library / Collection) and implement your actions in Blueprint, with optional arguments like int, float, bool, or enum.
Browse and search the Cheats UI panel, fire cheats from the in-game console with arguments, or bind a hotkey combo to run the default cheat.
Flag cheats as Editor-only, Dev-only, or Shipping-disabled. Group and categorize so large cheat sets stay easy to navigate.
Result: Hit Play, run the cheat, get the state you want — without modifying map assets, polluting levels, or maintaining custom debug UIs.
Drop Blueprint Cheats into your project today. Available on Fab — instant download, full source, designer-friendly.