Blueprint Cheats

A lightweight editor + runtime cheat framework. Define cheats entirely in Blueprint and run them instantly via an in-editor UI or the in-game console — without writing C++ or building one-off debug widgets.

$15.99USD · Available on Fab
Blueprint Cheats — Unreal Engine plugin hero

Test, debug, and iterate fast

Blueprint Cheats is a must-have Unreal Engine plugin for anyone who needs to test, debug, and iterate on gameplay — fast. Built as a lightweight editor + runtime cheat framework, it lets creators define cheats entirely in Blueprint and run them instantly via an in-editor UI and/or the in-game console.

Keep your workflow clean: no temporary “cheat levels,” no throwaway debug actors, no spaghetti exec chains. Whether you're validating edge cases, speeding through repro steps, or running focused QA passes, Blueprint Cheats makes powerful, repeatable debugging tools feel effortless and safe.

Who is it for?

Perfect for gameplay programmers, designers, technical artists, and QA teams who want rapid, consistent ways to:

How to use it

The plugin gives you a simple workflow for building and running cheats:

1

Create a Blueprint Cheat

Add a new Cheat Blueprint (or Cheat Library / Collection) and implement your actions in Blueprint, with optional arguments like int, float, bool, or enum.

2

Run it instantly

Browse and search the Cheats UI panel, fire cheats from the in-game console with arguments, or bind a hotkey combo to run the default cheat.

3

Keep it safe

Flag cheats as Editor-only, Dev-only, or Shipping-disabled. Group and categorize so large cheat sets stay easy to navigate.

Result: Hit Play, run the cheat, get the state you want — without modifying map assets, polluting levels, or maintaining custom debug UIs.

Ready to ship faster?

Drop Blueprint Cheats into your project today. Available on Fab — instant download, full source, designer-friendly.